proper migration to gamerules for keep spawn loaded distance

This commit is contained in:
Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
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1017 changed files with 227 additions and 410 deletions

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@ -0,0 +1,18 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 24 Aug 2020 08:39:06 -0700
Subject: [PATCH] Fix nerfed slime when splitting
diff --git a/src/main/java/net/minecraft/world/entity/monster/Slime.java b/src/main/java/net/minecraft/world/entity/monster/Slime.java
index 7062ef1cfd7d6279a4c6693cbdb80da49f23c542..b32213c5a3a1ecaf602cf34bed44c537521c2846 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Slime.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Slime.java
@@ -252,6 +252,7 @@ public class Slime extends Mob implements Enemy {
entityslime.setPersistenceRequired();
}
+ entityslime.aware = this.aware; // Paper - Fix nerfed slime when splitting
entityslime.setCustomName(ichatbasecomponent);
entityslime.setNoAi(flag);
entityslime.setInvulnerable(this.isInvulnerable());