proper migration to gamerules for keep spawn loaded distance

This commit is contained in:
Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
No known key found for this signature in database
GPG key ID: ECE0B3C133C016C5
1017 changed files with 227 additions and 410 deletions

View file

@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Wed, 30 Sep 2020 22:49:14 +0200
Subject: [PATCH] Toggle for removing existing dragon
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
index 79b63082e849f29244352b9d0d6ac9b7df7813f6..3ea0ca395e0561d96044f0f84442a08b42b539bd 100644
--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
@@ -209,7 +209,7 @@ public class EndDragonFight {
this.dragonUUID = entityenderdragon.getUUID();
EndDragonFight.LOGGER.info("Found that there's a dragon still alive ({})", entityenderdragon);
this.dragonKilled = false;
- if (!flag) {
+ if (!flag && this.level.paperConfig().entities.behavior.shouldRemoveDragon) { // Paper - Toggle for removing existing dragon
EndDragonFight.LOGGER.info("But we didn't have a portal, let's remove it.");
entityenderdragon.discard(null); // CraftBukkit - add Bukkit remove cause
this.dragonUUID = null;