proper migration to gamerules for keep spawn loaded distance

This commit is contained in:
Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
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GPG key ID: ECE0B3C133C016C5
1017 changed files with 227 additions and 410 deletions

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@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kickash32 <kickash32@gmail.com>
Date: Tue, 30 Jul 2019 03:17:16 +0500
Subject: [PATCH] offset item frame ticking
diff --git a/src/main/java/net/minecraft/world/entity/decoration/HangingEntity.java b/src/main/java/net/minecraft/world/entity/decoration/HangingEntity.java
index 47a62680279f15ac93eb521f7ec93c3b8d52c602..0ffff5329fa2c7833f9ec71528cb7f951cf78109 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/HangingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/HangingEntity.java
@@ -40,7 +40,7 @@ public abstract class HangingEntity extends Entity {
protected static final Predicate<Entity> HANGING_ENTITY = (entity) -> {
return entity instanceof HangingEntity;
};
- private int checkInterval;
+ private int checkInterval; { this.checkInterval = this.getId() % this.level().spigotConfig.hangingTickFrequency; } // Paper - Perf: offset item frame ticking
public BlockPos pos;
protected Direction direction;