proper migration to gamerules for keep spawn loaded distance

This commit is contained in:
Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
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GPG key ID: ECE0B3C133C016C5
1017 changed files with 227 additions and 410 deletions

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@ -0,0 +1,26 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 3 Jul 2018 16:08:14 +0200
Subject: [PATCH] Implement World.getEntity(UUID) API
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index f2e67748d2970207907b3120b0d0fb50744eb7c2..2abd68c5a8c53dfc503b732f64b3ba3195244fbf 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1100,6 +1100,15 @@ public class CraftWorld extends CraftRegionAccessor implements World {
return list;
}
+ // Paper start - getEntity by UUID API
+ @Override
+ public Entity getEntity(UUID uuid) {
+ Preconditions.checkArgument(uuid != null, "UUID cannot be null");
+ net.minecraft.world.entity.Entity entity = world.getEntity(uuid);
+ return entity == null ? null : entity.getBukkitEntity();
+ }
+ // Paper end
+
@Override
public void save() {
org.spigotmc.AsyncCatcher.catchOp("world save"); // Spigot