proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Sat, 14 Apr 2018 20:20:46 +0200
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Subject: [PATCH] Configurable sprint interruption on attack
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If the sprint interruption is disabled players continue sprinting when they attack entities.
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index fecb622cb33fd75b87b055fb40f127cda6a22a7d..0fa9cb53706482f5ea385ce4355273b67911b23a 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1299,8 +1299,12 @@ public abstract class Player extends LivingEntity {
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}
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this.setDeltaMovement(this.getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
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+ // Paper start - Configurable sprint interruption on attack
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+ if (!this.level().paperConfig().misc.disableSprintInterruptionOnAttack) {
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this.setSprinting(false);
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}
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+ // Paper end - Configurable sprint interruption on attack
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+ }
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if (flag3) {
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float f4 = 1.0F + EnchantmentHelper.getSweepingDamageRatio(this) * f;
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