proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
18
patches/server/0176-Toggleable-player-crits.patch
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18
patches/server/0176-Toggleable-player-crits.patch
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@ -0,0 +1,18 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MiniDigger <admin@benndorf.dev>
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Date: Sat, 10 Mar 2018 00:50:24 +0100
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Subject: [PATCH] Toggleable player crits
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 259ec0dea938758f43560b1ed7f46c1042984774..fecb622cb33fd75b87b055fb40f127cda6a22a7d 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1251,6 +1251,7 @@ public abstract class Player extends LivingEntity {
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f += this.getItemInHand(InteractionHand.MAIN_HAND).getItem().getAttackDamageBonus(this, f);
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boolean flag2 = flag && this.fallDistance > 0.0F && !this.onGround() && !this.onClimbable() && !this.isInWater() && !this.hasEffect(MobEffects.BLINDNESS) && !this.isPassenger() && target instanceof LivingEntity && !this.isSprinting();
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+ flag2 = flag2 && !this.level().paperConfig().entities.behavior.disablePlayerCrits; // Paper - Toggleable player crits
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if (flag2) {
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f *= 1.5F;
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}
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