proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
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@ -0,0 +1,32 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 21 Apr 2016 23:51:55 -0700
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Subject: [PATCH] Add ability to configure frosted_ice properties
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diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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index 4d711c0c381ffdda00cbd97fc446a68e25a04c44..83904d2d5e0bd27257a775edab8c55b4a0bb804a 100644
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--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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@@ -40,6 +40,7 @@ public class FrostedIceBlock extends IceBlock {
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@Override
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protected void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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+ if (!world.paperConfig().environment.frostedIce.enabled) return; // Paper - Frosted ice options
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if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4))
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&& world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos)
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&& this.slightlyMelt(state, world, pos)) {
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@@ -49,11 +50,11 @@ public class FrostedIceBlock extends IceBlock {
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mutableBlockPos.setWithOffset(pos, direction);
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BlockState blockState = world.getBlockState(mutableBlockPos);
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if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
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- world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, 20, 40));
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+ world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options
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}
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}
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} else {
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- world.scheduleTick(pos, this, Mth.nextInt(random, 20, 40));
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+ world.scheduleTick(pos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options
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}
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}
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