proper migration to gamerules for keep spawn loaded distance

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Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
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1017 changed files with 227 additions and 410 deletions

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@ -0,0 +1,18 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 Apr 2016 17:48:50 -0400
Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 2e4567e34369e6a9138aa064adf64b9895e21277..57c13407fd20bcdd17642b0e6078f10082aea87b 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1391,6 +1391,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void updateNeighborsAt(BlockPos pos, Block sourceBlock) {
+ if (captureBlockStates) { return; } // Paper - Cancel all physics during placement
this.neighborUpdater.updateNeighborsAtExceptFromFacing(pos, sourceBlock, (Direction) null);
}