proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 Apr 2016 17:48:50 -0400
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Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 2e4567e34369e6a9138aa064adf64b9895e21277..57c13407fd20bcdd17642b0e6078f10082aea87b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1391,6 +1391,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@Override
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public void updateNeighborsAt(BlockPos pos, Block sourceBlock) {
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+ if (captureBlockStates) { return; } // Paper - Cancel all physics during placement
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this.neighborUpdater.updateNeighborsAtExceptFromFacing(pos, sourceBlock, (Direction) null);
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}
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