proper migration to gamerules for keep spawn loaded distance

This commit is contained in:
Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
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1017 changed files with 227 additions and 410 deletions

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@ -0,0 +1,24 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for Pathfinding
diff --git a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
index 6a8f44600a426041e3974aa52bdec0cc35e26591..d5004290e40a1ff5e0fcfe75f8da34ae15962359 100644
--- a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
+++ b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
@@ -478,7 +478,12 @@ public class WalkNodeEvaluator extends NodeEvaluator {
}
protected static PathType getPathTypeFromState(BlockGetter world, BlockPos pos) {
- BlockState blockState = world.getBlockState(pos);
+ // Paper start - Do not load chunks during pathfinding
+ BlockState blockState = world.getBlockStateIfLoaded(pos);
+ if (blockState == null) {
+ return PathType.BLOCKED;
+ }
+ // Paper end
Block block = blockState.getBlock();
if (blockState.isAir()) {
return PathType.OPEN;