proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 01:13:45 -0600
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Subject: [PATCH] Configurable Disabling Cat Chest Detection
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Offers a gameplay feature to stop cats from blocking chests
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diff --git a/src/main/java/net/minecraft/world/level/block/ChestBlock.java b/src/main/java/net/minecraft/world/level/block/ChestBlock.java
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index 0b7b447aeb0e592b51e4ae205df09e1b8ef4d0bb..491474b66856fccb038ee436968c9a5d3e4bf75c 100644
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--- a/src/main/java/net/minecraft/world/level/block/ChestBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/ChestBlock.java
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@@ -349,6 +349,11 @@ public class ChestBlock extends AbstractChestBlock<ChestBlockEntity> implements
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}
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private static boolean isCatSittingOnChest(LevelAccessor world, BlockPos pos) {
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+ // Paper start - Option to disable chest cat detection
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+ if (world.getMinecraftWorld().paperConfig().entities.behavior.disableChestCatDetection) {
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+ return false;
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+ }
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+ // Paper end - Option to disable chest cat detection
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List<Cat> list = world.getEntitiesOfClass(Cat.class, new AABB((double) pos.getX(), (double) (pos.getY() + 1), (double) pos.getZ(), (double) (pos.getX() + 1), (double) (pos.getY() + 2), (double) (pos.getZ() + 1)));
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if (!list.isEmpty()) {
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