proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
25
patches/server/0054-Use-UserCache-for-player-heads.patch
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25
patches/server/0054-Use-UserCache-for-player-heads.patch
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@ -0,0 +1,25 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Wed, 2 Mar 2016 23:42:37 -0600
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Subject: [PATCH] Use UserCache for player heads
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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index 271255fb1daf297d066bcea2a8539b25d2cc0337..d20ae5345d85dee1bcc83a45837d2288a6da49be 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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@@ -202,7 +202,13 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
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if (name == null) {
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this.setProfile(null);
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} else {
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- this.setProfile(new GameProfile(Util.NIL_UUID, name));
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+ // Paper start - Use Online Players Skull
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+ GameProfile newProfile = null;
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+ net.minecraft.server.level.ServerPlayer player = net.minecraft.server.MinecraftServer.getServer().getPlayerList().getPlayerByName(name);
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+ if (player != null) newProfile = player.getGameProfile();
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+ if (newProfile == null) newProfile = new GameProfile(Util.NIL_UUID, name);
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+ this.setProfile(newProfile);
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+ // Paper end
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}
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return true;
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