proper migration to gamerules for keep spawn loaded distance

This commit is contained in:
Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
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GPG key ID: ECE0B3C133C016C5
1017 changed files with 227 additions and 410 deletions

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@ -0,0 +1,25 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 23:12:03 -0600
Subject: [PATCH] Only refresh abilities if needed
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 77d62778ba5b7ff0af3234ac9bd6f6161881c028..adf76abd693d8cfba76a18d46fcd672fecd52f7e 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2082,12 +2082,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@Override
public void setFlying(boolean value) {
+ boolean needsUpdate = getHandle().getAbilities().flying != value; // Paper - Only refresh abilities if needed
if (!this.getAllowFlight()) {
Preconditions.checkArgument(!value, "Player is not allowed to fly (check #getAllowFlight())");
}
this.getHandle().getAbilities().flying = value;
- this.getHandle().onUpdateAbilities();
+ if (needsUpdate) this.getHandle().onUpdateAbilities(); // Paper - Only refresh abilities if needed
}
@Override