proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
25
patches/server/0038-Only-refresh-abilities-if-needed.patch
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25
patches/server/0038-Only-refresh-abilities-if-needed.patch
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@ -0,0 +1,25 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 1 Mar 2016 23:12:03 -0600
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Subject: [PATCH] Only refresh abilities if needed
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 77d62778ba5b7ff0af3234ac9bd6f6161881c028..adf76abd693d8cfba76a18d46fcd672fecd52f7e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2082,12 +2082,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public void setFlying(boolean value) {
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+ boolean needsUpdate = getHandle().getAbilities().flying != value; // Paper - Only refresh abilities if needed
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if (!this.getAllowFlight()) {
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Preconditions.checkArgument(!value, "Player is not allowed to fly (check #getAllowFlight())");
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}
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this.getHandle().getAbilities().flying = value;
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- this.getHandle().onUpdateAbilities();
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+ if (needsUpdate) this.getHandle().onUpdateAbilities(); // Paper - Only refresh abilities if needed
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}
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@Override
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