proper migration to gamerules for keep spawn loaded distance
This commit is contained in:
parent
dd571d89f2
commit
d02bb811de
1017 changed files with 227 additions and 410 deletions
|
@ -6847,7 +6847,7 @@ index 8661ed9962d07fb40390faf7f186b9cd8ce6bc62..23c39b78486b018e222af489c8edbf4e
|
|||
ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
index b3caf69f9627ba2114dc9d06551ccf182debfb04..9332573e6948092ea1cda4efa7f3944729da91be 100644
|
||||
index c4bd9be9d1884be1f5040ff1417f44f8ac4b655f..319cb644c0a42e9cc0d3ce9d1cbaa93b9c3dcd5b 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
@@ -235,6 +235,98 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue