Dead Player's shouldn't be able to move
This fixes a lot of game state issues where packets were delayed for processing due to 1.15's new queue but processed while dead.
This commit is contained in:
parent
16287d01e2
commit
cfaf32cf66
1 changed files with 24 additions and 0 deletions
|
@ -0,0 +1,24 @@
|
|||
From 9cdecab5498cede81fe5cbc9be88a071bf5844f7 Mon Sep 17 00:00:00 2001
|
||||
From: Aikar <aikar@aikar.co>
|
||||
Date: Thu, 2 Apr 2020 19:31:16 -0400
|
||||
Subject: [PATCH] Dead Player's shouldn't be able to move
|
||||
|
||||
This fixes a lot of game state issues where packets were delayed for processing
|
||||
due to 1.15's new queue but processed while dead.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
|
||||
index 584166f225..7afcde608e 100644
|
||||
--- a/src/main/java/net/minecraft/server/EntityHuman.java
|
||||
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
|
||||
@@ -978,7 +978,7 @@ public abstract class EntityHuman extends EntityLiving {
|
||||
|
||||
@Override
|
||||
protected boolean isFrozen() {
|
||||
- return super.isFrozen() || this.isSleeping();
|
||||
+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
|
||||
}
|
||||
|
||||
@Override
|
||||
--
|
||||
2.25.1
|
||||
|
Loading…
Reference in a new issue