Better docs for PlayerGameModeChangeEvent (#6461)

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Jake Potrebic 2021-08-22 08:10:33 -07:00 committed by GitHub
parent 49c7564283
commit cf037fbd3e
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 5 deletions

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@ -5,10 +5,20 @@ Subject: [PATCH] additions to PlayerGameModeChangeEvent
diff --git a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
index 4b96e0573c7ce32ad8c41124ee9ecab8359318a5..b71f37dc8ac00175efd9275e9d8988bb5f2d9c47 100644
index 4b96e0573c7ce32ad8c41124ee9ecab8359318a5..aee4a8b52c0d4abb655a4778575f0122acf19049 100644
--- a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
@@ -13,10 +13,22 @@ public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellabl
@@ -8,15 +8,32 @@ import org.jetbrains.annotations.NotNull;
/**
* Called when the GameMode of the player is changed.
+ * <p>
+ * <b>NOTE:</b> When {@link #getCause()} is {@link Cause#DEFAULT_GAMEMODE},
+ * the Player from {@link #getPlayer()} might not be fully online at
+ * the time this event is fired. Plugins should use {@link Player#isOnline()}
+ * to check before changing player state.
*/
public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private final GameMode newGameMode;
@ -31,7 +41,7 @@ index 4b96e0573c7ce32ad8c41124ee9ecab8359318a5..b71f37dc8ac00175efd9275e9d8988bb
}
@Override
@@ -49,4 +61,77 @@ public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellabl
@@ -49,4 +66,77 @@ public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellabl
public static HandlerList getHandlerList() {
return handlers;
}