Don't call AsyncTabCompleteEvent from netty IO thread (#8218)

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Nassim Jahnke 2022-08-01 21:56:28 +02:00 committed by GitHub
parent dd3e4e7bd6
commit ceef4b9c09
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454 changed files with 655 additions and 800 deletions

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@ -0,0 +1,24 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 192389ac370b40b0e5f0bfdeea4c76e87b996cde..87c10cd9da0e9f053d7e5a51e57408f130c85243 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3403,7 +3403,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
if (this.player.level.isLoaded(blockposition)) {
- BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level.getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);