Don't call AsyncTabCompleteEvent from netty IO thread (#8218)

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Nassim Jahnke 2022-08-01 21:56:28 +02:00 committed by GitHub
parent dd3e4e7bd6
commit ceef4b9c09
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454 changed files with 655 additions and 800 deletions

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@ -5,10 +5,10 @@ Subject: [PATCH] Prevent teleporting dead entities
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 569a8b6889e7085e3e408ebd47a71e8b5af8ca5e..408c2071ea8f99721bc13cf4da27a17e64bc9e8a 100644
index e465ffc59138325c2292ad23d5301ad7c1a3ddf3..1382a5f50e2651eda67dffc040232e8168d774f3 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1625,6 +1625,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -1635,6 +1635,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
public void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<ClientboundPlayerPositionPacket.RelativeArgument> set, boolean flag) {