Don't call AsyncTabCompleteEvent from netty IO thread (#8218)
This commit is contained in:
parent
dd3e4e7bd6
commit
ceef4b9c09
454 changed files with 655 additions and 800 deletions
|
@ -16,10 +16,10 @@ Refresh the player inventory when PlayerInteractEntityEvent is
|
|||
cancelled to avoid this problem.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
index 231e3dfecbc2fee1889f29821201a574f22d73e5..b3570e63957efea26e1538f1cb44304c22b84040 100644
|
||||
index 2e256ea84eb153a5671894c72c2386312f20cf20..dd71cd72081897402abf06a9c2e11b18b3500eed 100644
|
||||
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
@@ -2634,6 +2634,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
||||
@@ -2642,6 +2642,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
||||
}
|
||||
|
||||
if (event.isCancelled()) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue