Don't call AsyncTabCompleteEvent from netty IO thread (#8218)

This commit is contained in:
Nassim Jahnke 2022-08-01 21:56:28 +02:00 committed by GitHub
parent dd3e4e7bd6
commit ceef4b9c09
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GPG key ID: 4AEE18F83AFDEB23
454 changed files with 655 additions and 800 deletions

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@ -16,10 +16,10 @@ Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 231e3dfecbc2fee1889f29821201a574f22d73e5..b3570e63957efea26e1538f1cb44304c22b84040 100644
index 2e256ea84eb153a5671894c72c2386312f20cf20..dd71cd72081897402abf06a9c2e11b18b3500eed 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2634,6 +2634,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -2642,6 +2642,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
if (event.isCancelled()) {