Remove "Auto fix bad Y levels on player login" patch

Fixes #6357
Closes #6508
Closes #6358
This commit is contained in:
Nassim Jahnke 2021-09-03 19:57:21 +02:00
parent 5c7da5536b
commit cc6fd371b2
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696 changed files with 106 additions and 125 deletions

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@ -0,0 +1,59 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 18 Apr 2020 04:36:11 -0400
Subject: [PATCH] Fix Chunk Post Processing deadlock risk
See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
as part of post processing a chunk, we can call ChunkConverter.
ChunkConverter then kicks off major physics updates, and when blocks
that have connections across chunk boundries occur, a recursive risk
can occur where A updates a block that triggers a physics request.
That physics request may trigger a chunk request, that then enqueues
a task into the Mailbox ChunkTaskQueueSorter.
If anything requests that same chunk that is in the middle of conversion,
it's mailbox queue is going to be held up, so the subsequent chunk request
will be unable to proceed.
We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
the executor so that the mailbox ChunkQueue is now considered empty.
This successfully fixed a reoccurring and highly reproduceable crash
for heightmaps.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index a586623ed0f7003905e053c238d9b62632b87bc6..205d6b9d822d3d28c9e8c3f5a511384ce82adc99 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -168,6 +168,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
};
// CraftBukkit end
+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
// Paper start - distance maps
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
// Paper start - no-tick view distance
@@ -1056,7 +1057,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
return Either.left(chunk);
});
}, (runnable) -> {
- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
+ this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, () -> ChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
});
completablefuture1.thenAcceptAsync((either) -> {
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index c7ecb8fb1cbc1433986fbd03c68b4dbe5a2835c7..abd814f397a90fcaaf98a76ed83b5f9f76f2948e 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -1136,6 +1136,7 @@ public class ServerChunkCache extends ChunkSource {
return super.pollTask() || execChunkTask; // Paper
}
} finally {
+ chunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
chunkMap.callbackExecutor.run();
}
// CraftBukkit end