Remove "Auto fix bad Y levels on player login" patch

Fixes #6357
Closes #6508
Closes #6358
This commit is contained in:
Nassim Jahnke 2021-09-03 19:57:21 +02:00
parent 5c7da5536b
commit cc6fd371b2
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GPG key ID: 6BE3B555EBC5982B
696 changed files with 106 additions and 125 deletions

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@ -0,0 +1,38 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 14 Apr 2018 20:20:46 +0200
Subject: [PATCH] Configurable sprint interruption on attack
If the sprint interruption is disabled players continue sprinting when they attack entities.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0f1252ae47df5568b6844e76dceb3e8e4c8394c8..f3ce248c576643ec172ba42c4bea41a59cfe9ec6 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -357,4 +357,9 @@ public class PaperWorldConfig {
private void squidMaxSpawnHeight() {
squidMaxSpawnHeight = getDouble("squid-spawn-height.maximum", 0.0D);
}
+
+ public boolean disableSprintInterruptionOnAttack;
+ private void disableSprintInterruptionOnAttack() {
+ disableSprintInterruptionOnAttack = getBoolean("game-mechanics.disable-sprint-interruption-on-attack", false);
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index cc6f1f94c1a01992dfe29399b346c972f114a38d..220a1c4ecf9bc95c804a831fb661aa28f00059b1 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1238,7 +1238,11 @@ public abstract class Player extends LivingEntity {
}
this.setDeltaMovement(this.getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
- this.setSprinting(false);
+ // Paper start - Configuration option to disable automatic sprint interruption
+ if (!level.paperConfig.disableSprintInterruptionOnAttack) {
+ this.setSprinting(false);
+ }
+ // Paper end
}
if (flag3) {