Finish updating chunk system patch
Add in locking changes from folia, plus fix some diffs. I'm sure it'll be error-free.
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77 changed files with 4053 additions and 20161 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Prevent tile entity copies loading chunks
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 912c831ca4c52810ff16d4c8f4659d71347ddfa5..52021f110bb873cfedacd874a9d7a74055a537bb 100644
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index 8527025729614a2828e5c39e40747b3fc0cc0c61..e9fc80f4d934bb485781b3213708e37792b50be1 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3307,7 +3307,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -3308,7 +3308,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
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if (this.player.level().isLoaded(blockposition)) {
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