More more more more more more more work

This commit is contained in:
Nassim Jahnke 2021-11-23 16:50:18 +01:00 committed by MiniDigger | Martin
parent 105034367d
commit cc171b1928
25 changed files with 272 additions and 305 deletions

View file

@ -6,19 +6,14 @@ Subject: [PATCH] Configurable sprint interruption on attack
If the sprint interruption is disabled players continue sprinting when they attack entities.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 9d7d9c800710fff5cf41c973463b9c2d72a3e32a..4e0f61179e3b2ae91811746d32b24998173a922c 100644
index 9d7d9c800710fff5cf41c973463b9c2d72a3e32a..0ad0c84fd2e32d0c51f9aae777b80922a8f11a5a 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -388,4 +388,14 @@ public class PaperWorldConfig {
@@ -388,4 +388,9 @@ public class PaperWorldConfig {
disableCreeperLingeringEffect = getBoolean("disable-creeper-lingering-effect", false);
log("Creeper lingering effect: " + disableCreeperLingeringEffect);
}
+
+ public double squidMaxSpawnHeight;
+ private void squidMaxSpawnHeight() {
+ squidMaxSpawnHeight = getDouble("squid-spawn-height.maximum", 0.0D);
+ }
+
+ public boolean disableSprintInterruptionOnAttack;
+ private void disableSprintInterruptionOnAttack() {
+ disableSprintInterruptionOnAttack = getBoolean("game-mechanics.disable-sprint-interruption-on-attack", false);