moooore
This commit is contained in:
parent
6456b5dea8
commit
cb79de80c4
59 changed files with 373 additions and 380 deletions
32
patches/server/0666-Force-close-world-loading-screen.patch
Normal file
32
patches/server/0666-Force-close-world-loading-screen.patch
Normal file
|
@ -0,0 +1,32 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Nassim Jahnke <nassim@njahnke.dev>
|
||||
Date: Wed, 2 Mar 2022 09:45:56 +0100
|
||||
Subject: [PATCH] Force close world loading screen
|
||||
|
||||
Dead players would be stuck in the world loading screen and other players may
|
||||
miss messages and similar sent in the join event if chunk loading is slow.
|
||||
Paper already circumvents falling through the world before chunks are loaded,
|
||||
so we do not need that. The client only needs the chunk it is currently in to
|
||||
be loaded to close the loading screen, so we just send an empty one.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
index f34cad30c982f2bb563f0deab030111720858fa8..f65b583057d37ec64a7cd9ed3ec09448064576db 100644
|
||||
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
@@ -179,6 +179,16 @@ public abstract class PlayerList {
|
||||
this.registries = registryManager;
|
||||
this.maxPlayers = maxPlayers;
|
||||
this.playerIo = saveHandler;
|
||||
+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
|
||||
+ if (player.isDeadOrDying()) {
|
||||
+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME)
|
||||
+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
|
||||
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
|
||||
+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
|
||||
+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)
|
||||
+ );
|
||||
+ }
|
||||
+ // Paper end - Send empty chunk
|
||||
}
|
||||
abstract public void loadAndSaveFiles(); // Paper - fix converting txt to json file; moved from DedicatedPlayerList constructor
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue