Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
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794 changed files with 402 additions and 282 deletions
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patches/server/0918-Add-PlayerShieldDisableEvent.patch
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patches/server/0918-Add-PlayerShieldDisableEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Mon, 1 May 2023 16:22:43 -0500
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Subject: [PATCH] Add PlayerShieldDisableEvent
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Called whenever a players shield is disabled. This is mainly caused by
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attacking players or monsters that carry axes.
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The event, while similar to the PlayerItemCooldownEvent, offers other
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behaviour and can hence not be implemented as a childtype of said event.
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Specifically, cancelling the event prevents the game events from being
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sent to the player.
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Plugins listening to just the PlayerItemCooldownEvent may not want said
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sideeffects, meaning the disable event cannot share a handlerlist with
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the cooldown event
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 454b29d8c9e42e328933aa578f49d28f1e77898a..d0b51d96d6795b5fa03bc195b90324680545b752 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1005,7 +1005,7 @@ public abstract class Player extends LivingEntity {
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protected void blockUsingShield(LivingEntity attacker) {
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super.blockUsingShield(attacker);
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if (attacker.canDisableShield()) {
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- this.disableShield();
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+ this.disableShield(attacker); // Paper - Add PlayerShieldDisableEvent
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}
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}
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@@ -1498,8 +1498,21 @@ public abstract class Player extends LivingEntity {
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this.attack(target);
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}
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+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper - Add PlayerShieldDisableEvent
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public void disableShield() {
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- this.getCooldowns().addCooldown(Items.SHIELD, 100);
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+ // Paper start - Add PlayerShieldDisableEvent
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+ this.disableShield(null);
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+ }
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+ public void disableShield(@Nullable LivingEntity attacker) {
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+ final org.bukkit.entity.Entity finalAttacker = attacker != null ? attacker.getBukkitEntity() : null;
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+ if (finalAttacker != null) {
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+ final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) getBukkitEntity(), finalAttacker, 100);
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+ if (!shieldDisableEvent.callEvent()) return;
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+ this.getCooldowns().addCooldown(Items.SHIELD, shieldDisableEvent.getCooldown());
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+ } else {
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+ this.getCooldowns().addCooldown(Items.SHIELD, 100);
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+ }
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+ // Paper end - Add PlayerShieldDisableEvent
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this.stopUsingItem();
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this.level().broadcastEntityEvent(this, (byte) 30);
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}
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