Move diffs around to compile without later ones applied
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36
patches/server/0807-Add-fire-tick-delay-option.patch
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36
patches/server/0807-Add-fire-tick-delay-option.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: VytskaLT <VytskaLT@protonmail.com>
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Date: Wed, 22 Jun 2022 14:34:28 +0300
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Subject: [PATCH] Add fire-tick-delay option
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diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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index b1e9ea9ece5ef8ecbe2ed919fda8e1153724dc93..14817a0d760afc9edd6a97d51ace2348a8fcfbfa 100644
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--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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@@ -172,7 +172,7 @@ public class FireBlock extends BaseFireBlock {
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
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+ world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world)); // Paper - Add fire-tick-delay option
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if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
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if (!state.canSurvive(world, pos)) {
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this.fireExtinguished(world, pos); // CraftBukkit - invalid place location
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@@ -373,11 +373,13 @@ public class FireBlock extends BaseFireBlock {
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public void onPlace(BlockState iblockdata, Level world, BlockPos blockposition, BlockState iblockdata1, boolean flag, UseOnContext itemActionContext) {
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super.onPlace(iblockdata, world, blockposition, iblockdata1, flag, itemActionContext);
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// Paper end - ItemActionContext param
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- world.scheduleTick(blockposition, this, getFireTickDelay(world.random));
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+ world.scheduleTick(blockposition, this, getFireTickDelay(world)); // Paper - Add fire-tick-delay option
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}
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- private static int getFireTickDelay(RandomSource random) {
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- return 30 + random.nextInt(10);
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+ // Paper start - Add fire-tick-delay option
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+ private static int getFireTickDelay(Level world) {
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+ return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10);
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+ // Paper end - Add fire-tick-delay option
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}
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@Override
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