Restore 0129-Optimize-World.isLoaded-BlockPosition-Z.patch
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From 2f09acaa257b5cae146cf981ffa42577d506011b Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle PacketPlayInKeepAlive async
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In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
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thread, while entirely correct for the server, this causes issues with
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plugins which are expecting the PlayerQuitEvent on the main thread.
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In order to counteract some bad behavior, we will post handling of the
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disconnection to the main thread, but leave the actual processing of the packet
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off the main thread.
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also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 399724d6ac..a4660f2b87 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2486,14 +2486,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@Override
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
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int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
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this.player.ping = (this.player.ping * 3 + i) / 4;
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this.awaitingKeepAlive = false;
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} else if (!this.isExemptPlayer()) {
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- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ // Paper start - This needs to be handled on the main thread for plugins
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+ minecraftServer.scheduleOnMain(() -> {
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+ this.disconnect(new ChatMessage("disconnect.timeout"));
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+ });
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+ // Paper end
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}
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}
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--
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2.24.1
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