Restore 0129-Optimize-World.isLoaded-BlockPosition-Z.patch

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Shane Freeder 2019-12-16 02:58:10 +00:00
commit c47cf32c7c
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290 changed files with 1073 additions and 1072 deletions

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@ -0,0 +1,44 @@
From 2f09acaa257b5cae146cf981ffa42577d506011b Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
Subject: [PATCH] handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 399724d6ac..a4660f2b87 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2486,14 +2486,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
@Override
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
this.player.ping = (this.player.ping * 3 + i) / 4;
this.awaitingKeepAlive = false;
} else if (!this.isExemptPlayer()) {
- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
+ // Paper start - This needs to be handled on the main thread for plugins
+ minecraftServer.scheduleOnMain(() -> {
+ this.disconnect(new ChatMessage("disconnect.timeout"));
+ });
+ // Paper end
}
}
--
2.24.1