Fix NPE for PlayerPostRespawnEvent#getRespawnedLocation (#11268)
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8 changed files with 28 additions and 25 deletions
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@ -14,10 +14,10 @@ movement will load only the chunk the player enters anyways and avoids loading
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massive amounts of surrounding chunks due to large AABB lookups.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0a97d45f96b3b3cd12fa99373fcb5999c3fba96b..e597a7ef6e702c7e3703e1ba29a7b919d1c20877 100644
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index 96eea87534b6e28a56c9eea0f30bfb41793440e7..24ff10c4ed69deed2ce9ba25835575419165e2af 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -865,6 +865,7 @@ public abstract class PlayerList {
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@@ -868,6 +868,7 @@ public abstract class PlayerList {
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Vec3 vec3d = dimensiontransition.pos();
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entityplayer1.forceSetPositionRotation(vec3d.x, vec3d.y, vec3d.z, dimensiontransition.yRot(), dimensiontransition.xRot());
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