Experimental: Don't tick chests

This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
This commit is contained in:
Zach Brown 2014-07-07 16:29:19 -05:00
parent 42744f8853
commit bba86b10b2

View file

@ -0,0 +1,33 @@
From 725a7c49ea86a5c4c8edb8daa9b47e372c4634c2 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Mon, 7 Jul 2014 16:28:46 -0500
Subject: [PATCH] Don't tick chests
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 4f45dba..07c368d 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -252,9 +252,10 @@ public class TileEntityChest extends TileEntity implements IInventory {
super.h();
if (this.world == null) return; // CraftBukkit
this.i();
- ++this.ticks;
+ //++this.ticks; // PaperSpigot - Don't tick chests
float f;
+ /* PaperSpigot start - Don't tick chests
if (!this.world.isStatic && this.o != 0 && (this.ticks + this.x + this.y + this.z) % 200 == 0) {
this.o = 0;
f = 5.0F;
@@ -273,6 +274,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
}
}
}
+ PaperSpigot end */
this.n = this.m;
f = 0.1F;
--
1.9.1