Readd chunk priority patch, including many chunk system fixes from tuinity (#6488)

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Spottedleaf 2021-08-25 19:16:27 -07:00 committed by GitHub
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commit ba4cf68774
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176 changed files with 1055 additions and 480 deletions

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@ -0,0 +1,27 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: David Slovikosky <davidslovikosky@gmail.com>
Date: Tue, 9 Jun 2020 00:10:03 -0700
Subject: [PATCH] Fix missing chunks due to integer overflow
This patch fixes a bug in the WorldChunkManagerTheEnd class where the distance
from 0,0 squared overflows the maximum size of an integer. The overflow leads
to hard chunk borders around 370,000 blocks from 0,0. After this cutoff there
is a few hundred thousand block gap before end land resuming to generate at
530,000 blocks from spawn. This is due to the integer flipping back and forth.
The fix for the issue is quite simple, casting chunk coordinates to longs
allows the distance calculation to avoid overflow and work as intended.
diff --git a/src/main/java/net/minecraft/world/level/biome/TheEndBiomeSource.java b/src/main/java/net/minecraft/world/level/biome/TheEndBiomeSource.java
index 7f7b0c961a76119b6004da03fe01ff4e2ae41628..9a64ab092ac8616ed8b9ea5c1e8677dda5c4333c 100644
--- a/src/main/java/net/minecraft/world/level/biome/TheEndBiomeSource.java
+++ b/src/main/java/net/minecraft/world/level/biome/TheEndBiomeSource.java
@@ -84,7 +84,7 @@ public class TheEndBiomeSource extends BiomeSource {
int l = j / 2;
int m = i % 2;
int n = j % 2;
- float f = 100.0F - Mth.sqrt((float)(i * i + j * j)) * 8.0F;
+ float f = 100.0F - Mth.sqrt((long) i * (long) i + (long) j * (long) j) * 8.0F; // Paper - cast ints to long to avoid integer overflow
f = Mth.clamp(f, -100.0F, 80.0F);
for(int o = -12; o <= 12; ++o) {