Added method to check snapshot state of TileStates (#7325)

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Jake Potrebic 2022-03-16 18:28:06 -07:00 committed by GitHub
parent 8788bf7441
commit b8c90d2428
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2 changed files with 36 additions and 1 deletions

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@ -29,3 +29,26 @@ index ce1e1e6cc6740d568fbf859c7e2c014fab5a59cd..62ab55729e69bfac8eb4b40d877b945d
/**
* Returns the biome that this block resides in
*
diff --git a/src/main/java/org/bukkit/block/TileState.java b/src/main/java/org/bukkit/block/TileState.java
index 3b10fcc13893403b29f0260b8605144679e89b82..5c8517c5bcae10161952c104b6a4ff7c713bcdbd 100644
--- a/src/main/java/org/bukkit/block/TileState.java
+++ b/src/main/java/org/bukkit/block/TileState.java
@@ -36,4 +36,18 @@ public interface TileState extends BlockState, PersistentDataHolder {
@NotNull
@Override
PersistentDataContainer getPersistentDataContainer();
+
+ // Paper start
+ /**
+ * Checks if this TileState is a snapshot or a live
+ * representation of the underlying tile entity.
+ * <p>
+ * NOTE: You may still have to call {@link BlockState#update()} on
+ * live representations to update any visuals on the block.
+ *
+ * @return true if this is a snapshot
+ * @see Block#getState(boolean)
+ */
+ boolean isSnapshot();
+ // Paper end
}