Added method to check snapshot state of TileStates (#7325)
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2 changed files with 36 additions and 1 deletions
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@ -29,3 +29,26 @@ index ce1e1e6cc6740d568fbf859c7e2c014fab5a59cd..62ab55729e69bfac8eb4b40d877b945d
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/**
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* Returns the biome that this block resides in
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*
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diff --git a/src/main/java/org/bukkit/block/TileState.java b/src/main/java/org/bukkit/block/TileState.java
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index 3b10fcc13893403b29f0260b8605144679e89b82..5c8517c5bcae10161952c104b6a4ff7c713bcdbd 100644
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--- a/src/main/java/org/bukkit/block/TileState.java
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+++ b/src/main/java/org/bukkit/block/TileState.java
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@@ -36,4 +36,18 @@ public interface TileState extends BlockState, PersistentDataHolder {
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@NotNull
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@Override
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PersistentDataContainer getPersistentDataContainer();
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+
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+ // Paper start
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+ /**
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+ * Checks if this TileState is a snapshot or a live
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+ * representation of the underlying tile entity.
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+ * <p>
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+ * NOTE: You may still have to call {@link BlockState#update()} on
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+ * live representations to update any visuals on the block.
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+ *
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+ * @return true if this is a snapshot
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+ * @see Block#getState(boolean)
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+ */
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+ boolean isSnapshot();
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+ // Paper end
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}
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