limit the range at which we'll consider an attackable target
This patch aims to ensure that MCP World#getNearestAttackablePlayer will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget performing a ray trace operation by pre-checking the maximum limit; Given that the implementation shows that the limit should only ever decrease when set, allowing us to skip further checks earlier on when looking for an attackable entity
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From 57f8f2e8bfc9419a07a28ad20fb52c13ee3e5562 Mon Sep 17 00:00:00 2001
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From 5639eb8d022329ed99bb9f92f8dbe416d5e4f377 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Fri, 4 Mar 2016 03:13:18 -0500
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Subject: [PATCH] Arrow pickup rule API
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+ // Paper end
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}
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--
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2.18.0
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2.19.1
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