Add API to change EnderEye target without other nonsense (#6460)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 21 Aug 2021 12:14:00 -0700
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Subject: [PATCH] Change EnderEye target without changing other things
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diff --git a/src/main/java/org/bukkit/entity/EnderSignal.java b/src/main/java/org/bukkit/entity/EnderSignal.java
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index 1bba155d80621852acd187e181423afc577899ea..c8c74651e1b434e5a0fce6d9e8d01754b2d7287a 100644
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--- a/src/main/java/org/bukkit/entity/EnderSignal.java
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+++ b/src/main/java/org/bukkit/entity/EnderSignal.java
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@@ -28,6 +28,17 @@ public interface EnderSignal extends Entity {
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*/
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public void setTargetLocation(@NotNull Location location);
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+ // Paper start
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+ /**
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+ * Set the {@link Location} this EnderSignal is moving towards.
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+ *
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+ * @param location the new target location
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+ * @param update true to reset the {@link #getDropItem()}
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+ * to a random value and {@link #getDespawnTimer()} to 0
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+ */
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+ public void setTargetLocation(@NotNull Location location, boolean update);
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+ // Paper end
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+
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/**
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* Gets if the EnderSignal should drop an item on death.<br>
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* If {@code true}, it will drop an item. If {@code false}, it will shatter.
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