Remove chunks after calling ChunkUnloadEvent (Fixes #2919)
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1 changed files with 10 additions and 10 deletions
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@ -1,4 +1,4 @@
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From cd1f391366035ee68c3eb7e2a1aa5ba19c2d7da2 Mon Sep 17 00:00:00 2001
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From 9360a474d1de17fd98648746c9ec18708a1711ad Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:55:47 -0400
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Subject: [PATCH] MC Utils
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@ -1700,7 +1700,7 @@ index c88a62f6b..5dbd3e60f 100644
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this.d = i;
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 55373cae0..a263f60d4 100644
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index 55373cae0..517014d21 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -25,7 +25,7 @@ import org.apache.logging.log4j.Logger;
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@ -1785,14 +1785,14 @@ index 55373cae0..a263f60d4 100644
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if (server != null) {
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/*
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* If it's a new world, the first few chunks are generated inside
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@@ -540,6 +560,7 @@ public class Chunk implements IChunkAccess {
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}
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public void unloadCallback() {
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+ ((WorldServer)this.world).getChunkProvider().removeLoadedChunk(this); // Paper
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org.bukkit.Server server = this.world.getServer();
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org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(this.bukkitChunk, this.isNeedsSaving());
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@@ -545,6 +565,7 @@ public class Chunk implements IChunkAccess {
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server.getPluginManager().callEvent(unloadEvent);
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// note: saving can be prevented, but not forced if no saving is actually required
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this.mustNotSave = !unloadEvent.isSaveChunk();
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+ ((WorldServer)this.world).getChunkProvider().removeLoadedChunk(this); // Paper
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}
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/server/ChunkCache.java b/src/main/java/net/minecraft/server/ChunkCache.java
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index 11c4d23ba..53c15c1c0 100644
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--- a/src/main/java/net/minecraft/server/ChunkCache.java
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@ -3281,5 +3281,5 @@ index 1aec70a1f..f72c13bed 100644
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private int initialCapacity;
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--
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2.25.0.windows.1
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2.25.0
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