convert API/server tests to mockito (#8848)
* convert API tests to mockito * convert server tests to mockito * add co-author
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964 changed files with 819 additions and 230 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 15:12:22 -0400
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Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
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Can set a much shorter despawn rate for arrows that players can not pick up.
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 3e1f5fcf589ad7916adb44b53490ccac947a8799..d4b8364fd860ee2cc632d8c752435b9b311c7ece 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -312,7 +312,7 @@ public abstract class AbstractArrow extends Projectile {
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protected void tickDespawn() {
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++this.life;
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- if (this.life >= ((this instanceof ThrownTrident) ? level.spigotConfig.tridentDespawnRate : level.spigotConfig.arrowDespawnRate)) { // Spigot
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+ if (this.life >= (pickup == Pickup.CREATIVE_ONLY ? level.paperConfig().entities.spawning.creativeArrowDespawnRate.value() : (pickup == Pickup.DISALLOWED ? level.paperConfig().entities.spawning.nonPlayerArrowDespawnRate.value() : ((this instanceof ThrownTrident) ? level.spigotConfig.tridentDespawnRate : level.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?
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this.discard();
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}
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