Fix chest logic being weird for coordinates that sum to 0 or a… (#2364)

We were previously calling what looks like a legacy check for distance
away for the inventory. Unfortunately, with our logic, we called the
open logic before the active container was set. So the legacy check
would register 0 viewers and the logic would become bugged.
This commit is contained in:
Spottedleaf 2019-08-02 10:48:22 -07:00 committed by Shane Freeder
parent 263057961b
commit ae90011500

View file

@ -0,0 +1,22 @@
From 6f1992e5ac2e92994e9dae8a36bb25a9044bbcb2 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 23 Jul 2019 21:11:30 -0700
Subject: [PATCH] fixup! Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 6c10f0eb89..4aa56e50e8 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -114,7 +114,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic
int j = this.position.getY();
int k = this.position.getZ();
- this.viewingCount = a(this.world, this, this.j, i, j, k, this.viewingCount);
+ //this.viewingCount = a(this.world, this, this.j, i, j, k, this.viewingCount); // Paper - check is faulty given our logic is called before active container set
this.b = this.a;
float f = 0.1F;
--
2.22.0