Respect preventMovingIntoUnloadedChunks for optimized collision checking (#8259)

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Owen 2022-09-19 22:02:52 -04:00 committed by GitHub
parent f7e68091a0
commit ad3dffe715
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@ -1326,7 +1326,7 @@ index 036894c89e6dcc98b4e53c859d531163ed155a32..4f19b25518d92c05a1ae49be905abe7d
- if (vec3d2.horizontalDistanceSqr() > vec3d1.horizontalDistanceSqr()) {
- return vec3d2.add(Entity.collideBoundingBox(this, new Vec3(0.0D, -vec3d2.y + movement.y, 0.0D), axisalignedbb.move(vec3d2), this.level, list));
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, this, collisionBox, potentialCollisions, false, true,
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, this, collisionBox, potentialCollisions, false, this.level.paperConfig().chunks.preventMovingIntoUnloadedChunks,
+ false, false, null, null);
+
+ if (io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) {