[ci skip] Move chunk system patch back a bit
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207 changed files with 892 additions and 869 deletions
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@ -6,7 +6,7 @@ Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 939707c42db4509aa71ccd43bbfe4c17e6bc2c3f..6d3c575d12b3c1cc7c06a4cf1b671a2de894892a 100644
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index c4168fa278dacf9f50058bb7dc98bb12aef717f2..b5138df02005e30c1788c97bd9dcbcf2c5fb5d34 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -165,6 +165,79 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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@ -89,7 +89,7 @@ index 939707c42db4509aa71ccd43bbfe4c17e6bc2c3f..6d3c575d12b3c1cc7c06a4cf1b671a2d
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private CraftEntity bukkitEntity;
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public CraftEntity getBukkitEntity() {
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@@ -413,7 +486,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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@@ -361,7 +434,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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this.bb = Entity.INITIAL_AABB;
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this.stuckSpeedMultiplier = Vec3.ZERO;
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this.nextStep = 1.0F;
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