Begin update to 1.20.5
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175
patches/api/0196-Add-villager-reputation-API.patch
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175
patches/api/0196-Add-villager-reputation-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Wed, 22 Apr 2020 23:13:49 +0200
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Subject: [PATCH] Add villager reputation API
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diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0a69e21b0b3001c9cc50951b4b8bd593f6fa74be
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
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@@ -0,0 +1,57 @@
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+package com.destroystokyo.paper.entity.villager;
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+
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+import com.google.common.base.Preconditions;
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+
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+import java.util.EnumMap;
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+import java.util.Map;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * A reputation score for a player on a villager.
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+ */
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+public final class Reputation {
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+
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+ @NotNull
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+ private final Map<ReputationType, Integer> reputation;
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+
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+ public Reputation() {
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+ this(new EnumMap<>(ReputationType.class));
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+ }
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+
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+ public Reputation(@NotNull Map<ReputationType, Integer> reputation) {
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+ Preconditions.checkNotNull(reputation, "reputation cannot be null");
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+ this.reputation = reputation;
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+ }
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+
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+ /**
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+ * Gets the reputation value for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} of reputation to get.
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+ * @return The value of the {@link ReputationType type}.
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+ */
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+ public int getReputation(@NotNull ReputationType type) {
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+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
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+ return this.reputation.getOrDefault(type, 0);
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+ }
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+
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+ /**
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+ * Sets the reputation value for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} of reputation to set.
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+ * @param value The value of the {@link ReputationType type}.
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+ */
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+ public void setReputation(@NotNull ReputationType type, int value) {
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+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
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+ this.reputation.put(type, value);
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+ }
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+
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+ /**
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+ * Gets if a reputation value is currently set for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} to check
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+ * @return If there is a value for this {@link ReputationType type} set.
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+ */
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+ public boolean hasReputationSet(@NotNull ReputationType type) {
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+ return this.reputation.containsKey(type);
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..5600fcdc9795a9f49091db48d73bbd4964b8b737
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
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@@ -0,0 +1,36 @@
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+package com.destroystokyo.paper.entity.villager;
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+
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+/**
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+ * A type of reputation gained with a {@link org.bukkit.entity.Villager Villager}.
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+ * <p>
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+ * All types but {@link #MAJOR_POSITIVE} are shared to other villagers.
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+ */
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+public enum ReputationType {
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+ /**
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+ * A gossip with a majorly negative effect. This is only gained through killing a nearby
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+ * villager.
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+ */
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+ MAJOR_NEGATIVE,
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+
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+ /**
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+ * A gossip with a minor negative effect. This is only gained through damaging a villager.
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+ */
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+ MINOR_NEGATIVE,
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+
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+ /**
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+ * A gossip with a minor positive effect. This is only gained through curing a zombie
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+ * villager.
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+ */
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+ MINOR_POSITIVE,
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+
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+ /**
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+ * A gossip with a major positive effect. This is only gained through curing a zombie
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+ * villager.
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+ */
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+ MAJOR_POSITIVE,
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+
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+ /**
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+ * A gossip with a minor positive effect. This is only gained through trading with a villager.
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+ */
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+ TRADING,
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+}
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diff --git a/src/main/java/org/bukkit/entity/Villager.java b/src/main/java/org/bukkit/entity/Villager.java
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index 4128b848ec739308694d54d9e859c28185f42a63..d841d94d46462e0ceb7c6b04cc8fc36792bd9201 100644
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--- a/src/main/java/org/bukkit/entity/Villager.java
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+++ b/src/main/java/org/bukkit/entity/Villager.java
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@@ -1,6 +1,8 @@
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package org.bukkit.entity;
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import java.util.Locale;
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+import java.util.Map; // Paper
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+import java.util.UUID; // Paper
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import org.bukkit.Keyed;
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import org.bukkit.Location;
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import org.bukkit.NamespacedKey;
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@@ -242,4 +244,50 @@ public interface Villager extends AbstractVillager {
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return key;
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}
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}
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+
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+ // Paper start - Add villager reputation API
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+ /**
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+ * Get the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
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+ * for a specific player by {@link UUID}.
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+ *
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+ * @param uniqueId The {@link UUID} of the player to get the reputation of.
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+ * @return The player's copied reputation with this villager.
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+ */
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+ @Nullable
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+ public com.destroystokyo.paper.entity.villager.Reputation getReputation(@NotNull UUID uniqueId);
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+
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+ /**
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+ * Get all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ *
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+ * @return All {@link com.destroystokyo.paper.entity.villager.Reputation reputations} for all players
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+ * in a copied map.
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+ */
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+ @NotNull
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+ public Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> getReputations();
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+
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+ /**
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+ * Set the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
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+ * for a specific player by {@link UUID}.
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+ *
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+ * @param uniqueId The {@link UUID} of the player to set the reputation of.
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+ * @param reputation The {@link com.destroystokyo.paper.entity.villager.Reputation reputation} to set.
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+ */
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+ public void setReputation(@NotNull UUID uniqueId, @NotNull com.destroystokyo.paper.entity.villager.Reputation reputation);
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+
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+ /**
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+ * Set all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ *
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+ * @param reputations All {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ */
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+ public void setReputations(@NotNull Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> reputations);
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+
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+ /**
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+ * Clear all reputations from this villager. This removes every single
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+ * reputation regardless of its impact and the player associated.
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+ */
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+ public void clearReputations();
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+ // Paper end
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}
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