Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)

Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
This commit is contained in:
Shane Freeder 2021-08-14 14:55:55 +01:00
parent 565cd3306c
commit aa52bf9e33
No known key found for this signature in database
GPG key ID: A3F61EA5A085289C
260 changed files with 175 additions and 132 deletions

View file

@ -0,0 +1,35 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 20 Jun 2021 21:55:59 -0700
Subject: [PATCH] Fix PlayerDropItemEvent using wrong item
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 592b2a22f5f971f4445c9b336d04923ba74a64b2..c0cb54711b7cf3bb134b4940202280525b407459 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -2139,7 +2139,7 @@ public class ServerPlayer extends Player {
if (retainOwnership) {
if (!itemstack1.isEmpty()) {
- this.awardStat(Stats.ITEM_DROPPED.get(itemstack1.getItem()), stack.getCount());
+ this.awardStat(Stats.ITEM_DROPPED.get(itemstack1.getItem()), itemstack1.getCount()); // Paper
}
this.awardStat(Stats.DROP);
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 503c4e296d6f59c6480f6fb9ff5fed47b25d6102..d8780f06efc261a42389e466573a0bcf10c333f6 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -705,6 +705,11 @@ public abstract class Player extends LivingEntity {
}
double d0 = this.getEyeY() - 0.30000001192092896D;
+ // Paper start
+ ItemStack tmp = stack.copy();
+ stack.setCount(0);
+ stack = tmp;
+ // Paper end
ItemEntity entityitem = new ItemEntity(this.level, this.getX(), d0, this.getZ(), stack);
entityitem.setPickUpDelay(40);