Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
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260 changed files with 175 additions and 132 deletions
30
patches/server/0653-Add-bypass-host-check.patch
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patches/server/0653-Add-bypass-host-check.patch
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@ -0,0 +1,30 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 18 Apr 2021 21:27:01 +0100
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Subject: [PATCH] Add bypass host check
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Paper.bypassHostCheck
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Seriously, fix your firewalls. -.-
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diff --git a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
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index 2384ae5082afd01c4f28fe2f3f782cdce15ff3f2..4c44f06ba18cfa2d889d0dd57fdd7eb79971c8c6 100644
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--- a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
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@@ -30,6 +30,7 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
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private static final Component IGNORE_STATUS_REASON = new TextComponent("Ignoring status request");
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private final MinecraftServer server;
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private final Connection connection;
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+ private static final boolean BYPASS_HOSTCHECK = Boolean.getBoolean("Paper.bypassHostCheck"); // Paper
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public ServerHandshakePacketListenerImpl(MinecraftServer server, Connection connection) {
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this.server = server;
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@@ -118,7 +119,7 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
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// Spigot Start
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//if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
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String[] split = packet.hostName.split("\00");
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- if ( ( split.length == 3 || split.length == 4 ) && ( ServerHandshakePacketListenerImpl.HOST_PATTERN.matcher( split[1] ).matches() ) ) {
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+ if ( ( split.length == 3 || split.length == 4 ) && ( ServerHandshakePacketListenerImpl.BYPASS_HOSTCHECK || ServerHandshakePacketListenerImpl.HOST_PATTERN.matcher( split[1] ).matches() ) ) { // Paper
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packet.hostName = split[0];
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connection.address = new java.net.InetSocketAddress(split[1], ((java.net.InetSocketAddress) this.connection.getRemoteAddress()).getPort());
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connection.spoofedUUID = com.mojang.util.UUIDTypeAdapter.fromString( split[2] );
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