Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)

Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
This commit is contained in:
Shane Freeder 2021-08-14 14:55:55 +01:00
parent 565cd3306c
commit aa52bf9e33
No known key found for this signature in database
GPG key ID: A3F61EA5A085289C
260 changed files with 175 additions and 132 deletions

View file

@ -0,0 +1,44 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Wed, 20 Jan 2021 14:23:37 -0600
Subject: [PATCH] Allow adding items to BlockDropItemEvent
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 7c68b15c432084adf069797cfccb0526055796cb..db6c0917824b9127abd9f9250dc195a9f1d56f4f 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -390,13 +390,30 @@ public class CraftEventFactory {
}
public static void handleBlockDropItemEvent(Block block, BlockState state, ServerPlayer player, List<ItemEntity> items) {
- BlockDropItemEvent event = new BlockDropItemEvent(block, state, player.getBukkitEntity(), Lists.transform(items, (item) -> (org.bukkit.entity.Item) item.getBukkitEntity()));
+ // Paper start
+ List<Item> list = new ArrayList<>();
+ for (ItemEntity item : items) {
+ list.add((Item) item.getBukkitEntity());
+ }
+ BlockDropItemEvent event = new BlockDropItemEvent(block, state, player.getBukkitEntity(), list);
+ // Paper end
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
- for (ItemEntity item : items) {
- item.level.addFreshEntity(item);
+ // Paper start
+ for (Item bukkit : list) {
+ if (!bukkit.isValid()) {
+ Entity item = ((org.bukkit.craftbukkit.entity.CraftItem) bukkit).getHandle();
+ item.level.addFreshEntity(item);
+ }
+ }
+ } else {
+ for (Item bukkit : list) {
+ if (bukkit.isValid()) {
+ bukkit.remove();
+ }
}
+ // Paper end
}
}