Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
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260 changed files with 175 additions and 132 deletions
35
patches/server/0556-Add-Destroy-Speed-API.patch
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35
patches/server/0556-Add-Destroy-Speed-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ineusia <ineusia@yahoo.com>
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Date: Mon, 26 Oct 2020 11:48:06 -0500
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Subject: [PATCH] Add Destroy Speed API
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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index 9e5dce23121b4fc3e32f2b2702c0c6959dcd18cf..354ed68bad64277a9566d4dfdd8808260f145458 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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@@ -782,5 +782,23 @@ public class CraftBlock implements Block {
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public String translationKey() {
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return org.bukkit.Bukkit.getUnsafe().getTranslationKey(this);
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}
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+
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+ @Override
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+ public float getDestroySpeed(ItemStack itemStack, boolean considerEnchants) {
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+ net.minecraft.world.item.ItemStack nmsItemStack;
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+ if (itemStack instanceof CraftItemStack) {
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+ nmsItemStack = ((CraftItemStack) itemStack).handle;
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+ } else {
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+ nmsItemStack = CraftItemStack.asNMSCopy(itemStack);
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+ }
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+ float speed = nmsItemStack.getItem().getDestroySpeed(nmsItemStack, this.getNMS().getBlock().defaultBlockState());
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+ if (speed > 1.0F && considerEnchants) {
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+ int enchantLevel = net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.BLOCK_EFFICIENCY, nmsItemStack);
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+ if (enchantLevel > 0) {
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+ speed += enchantLevel * enchantLevel + 1;
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+ }
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+ }
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+ return speed;
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+ }
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// Paper end
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}
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