Drop remove leaked chunk patch - causing many issues
I'm hoping the other fix in 324 for the level map getting corrupted fixes the real issue and this isn't needed anymore, but i suspect it is will wait until more study can be done though. Fixes #3469
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4 changed files with 59 additions and 57 deletions
218
removed/0532-Unload-leaked-Cached-Chunks.patch
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218
removed/0532-Unload-leaked-Cached-Chunks.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 25 May 2020 11:02:42 -0400
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Subject: [PATCH] Unload leaked Cached Chunks
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Due to some complexity in mojangs complicated chain of juggling
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whether or not a chunk should be unloaded when the last ticket is
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removed, many chunks are remaining around in the cache.
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These chunks are never being targetted for unload because they are
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vastly out of view distance range and have no reason to be looked at.
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This is a huge issue for performance because we have to iterate these
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chunks EVERY TICK... This is what's been leading to high SELF time in
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Ticking Chunks timings/profiler results.
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We will now detect these chunks in that iteration, and automatically
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add it to the unload queue when the chunk is found without any tickets.
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 9805361e2d49fa1cfecf0c5811187fc503d0ad8e..62ed8e653c2060c314b407f698842e9c7c3312c0 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -33,7 +33,7 @@ public abstract class ChunkMapDistance {
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public final Long2ObjectOpenHashMap<ArraySetSorted<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
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private final ChunkMapDistance.a e = new ChunkMapDistance.a();
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public static final int MOB_SPAWN_RANGE = 8; //private final ChunkMapDistance.b f = new ChunkMapDistance.b(8); // Paper - no longer used
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- private final ChunkMapDistance.c g = new ChunkMapDistance.c(33);
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+ private final ChunkMapDistance.c g = new ChunkMapDistance.c(33); public final ChunkMapDistance.c getLevelTracker() { return g; } // Paper
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// Paper start use a queue, but still keep unique requirement
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public final java.util.Queue<PlayerChunk> pendingChunkUpdates = new java.util.ArrayDeque<PlayerChunk>() {
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@Override
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@@ -478,7 +478,7 @@ public abstract class ChunkMapDistance {
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if (flag1) {
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ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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ChunkMapDistance.this.m.execute(() -> {
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- if (this.c(this.c(i))) {
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+ if (this.c(this.c(i))) { // Paper - diff above isChunkLoaded
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ChunkMapDistance.this.addTicket(i, ticket);
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ChunkMapDistance.this.l.add(i);
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} else {
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 54e89c9cc6c47ff2c4f4dd5d4c22a391f8a3d6e0..144e91b303cbd9c58c9e6d598e9c9334f2a75c73 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -560,6 +560,7 @@ public class ChunkProviderServer extends IChunkProvider {
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}
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}
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// Paper start
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+ if (playerchunk != null) playerchunk.lastActivity = world.getTime(); // Paper
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> future = this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap);
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if (isUrgent) {
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future.thenAccept(either -> this.chunkMapDistance.clearUrgent(chunkcoordintpair));
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@@ -812,6 +813,7 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.timings.countNaturalMobs.stopTiming(); // Paper - timings
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this.world.getMethodProfiler().exit();
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// Paper - replaced by above
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+ final long time = world.getTime(); // Paper
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final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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Optional<Chunk> optional = ((Either) playerchunk.b().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
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@@ -897,7 +899,7 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper
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if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper
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}
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- }
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+ } else { checkInactiveChunk(playerchunk, time); } // Paper - check inaccessible chunks
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});
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this.world.getMethodProfiler().enter("customSpawners");
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if (flag1) {
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@@ -913,6 +915,30 @@ public class ChunkProviderServer extends IChunkProvider {
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this.playerChunkMap.g();
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}
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+ // Paper start - remove inaccessible chunks leaked
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+ private void checkInactiveChunk(PlayerChunk playerchunk, long time) {
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+ int ticketLevel = playerchunk.getTicketLevel();
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+ if (ticketLevel > 33 && ticketLevel == playerchunk.oldTicketLevel &&
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+ (playerchunk.lastActivity == 0 || time - playerchunk.lastActivity > 20*120) &&
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+ playerchunk.location.pair() % 20 == 0 && playerChunkMap.unloadQueue.size() < 100
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+ ) {
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+ ChunkStatus chunkHolderStatus = playerchunk.getChunkHolderStatus();
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+ ChunkStatus desiredStatus = PlayerChunk.getChunkStatus(ticketLevel);
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+ if (chunkHolderStatus != null && !chunkHolderStatus.isAtLeastStatus(desiredStatus)) {
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+ return;
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+ }
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+ if (playerchunk.lastActivity == 0) {
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+ playerchunk.lastActivity = time;
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+ return;
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+ }
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+ playerchunk.lastActivity = time;
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+ if (playerchunk.shouldBeUnloaded()) {
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+ playerChunkMap.unloadQueue.add(playerchunk.location.pair());
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+ }
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+ }
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+ }
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+ // Paper end
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+
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@Override
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public String getName() {
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return "ServerChunkCache: " + this.h();
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index b8fe42e8123e972b1ec97b048c35d90118076e66..18f9a2590f7fa5dfc9070fc5e13121d77f06e79f 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -44,6 +44,22 @@ public class PlayerChunk {
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long lastAutoSaveTime; // Paper - incremental autosave
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long inactiveTimeStart; // Paper - incremental autosave
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+ // Paper start - unload leaked chunks
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+ long lastActivity;
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+ java.util.concurrent.ConcurrentHashMap<ChunkCoordIntPair, Boolean> dependendedOnBy = new java.util.concurrent.ConcurrentHashMap<>();
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+ public boolean shouldBeUnloaded() {
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+ if (!neighborPriorities.isEmpty() || !dependendedOnBy.isEmpty()) {
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+ return false;
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+ }
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+ long key = location.pair();
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+ if (chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(key) != null) {
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+ return false;
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+ }
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+ PlayerChunkMap.a distanceManager = chunkMap.chunkDistanceManager;
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+ ArraySetSorted<Ticket<?>> tickets = distanceManager.tickets.get(key);
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+ return (tickets == null || tickets.isEmpty()) TODO: Figure out level map;
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+ }
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+ // Paper end
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// Paper start - optimise isOutsideOfRange
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// cached here to avoid a map lookup
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@@ -562,6 +578,7 @@ public class PlayerChunk {
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protected void a(PlayerChunkMap playerchunkmap) {
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ChunkStatus chunkstatus = getChunkStatus(this.oldTicketLevel);
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ChunkStatus chunkstatus1 = getChunkStatus(this.ticketLevel);
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+ if (oldTicketLevel != ticketLevel) lastActivity = chunkMap.world.getTime(); // Paper - chunk leak
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boolean flag = this.oldTicketLevel <= PlayerChunkMap.GOLDEN_TICKET;
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boolean flag1 = this.ticketLevel <= PlayerChunkMap.GOLDEN_TICKET; // Paper - diff on change: (flag1 = new ticket level is in loadable range)
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PlayerChunk.State playerchunk_state = getChunkState(this.oldTicketLevel);
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index f42507f5a17f9388db738218f58ca76f863274ff..9ee13c741fdcc6b40d175e375e61bffa4c14f45f 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -639,6 +639,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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}));
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}
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+ playerchunk.lastActivity = world.getTime(); // Paper - chunk leak
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ChunkStatus chunkstatus = (ChunkStatus) intfunction.apply(j1);
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = playerchunk.a(chunkstatus, this);
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@@ -646,6 +647,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) {
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requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus);
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completablefuture.thenAccept(either -> {
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+ playerchunk.lastActivity = world.getTime(); // Paper - chunk leak
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requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null));
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});
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}
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@@ -874,6 +876,12 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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PlayerChunk playerchunk = (PlayerChunk) this.updatingChunks.remove(j);
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if (playerchunk != null) {
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+ // Paper start - don't unload chunks that should be loaded
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+ if (!playerchunk.shouldBeUnloaded()) {
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+ this.updatingChunks.put(j, playerchunk);
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+ continue;
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+ }
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+ // Paper end
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this.pendingUnload.put(j, playerchunk);
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this.updatingChunksModified = true;
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this.a(j, playerchunk); // Paper - Move up - don't leak chunks
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@@ -1147,9 +1155,27 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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return completablefuture.thenComposeAsync((either) -> {
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return either.map((list) -> { // Paper - Shut up.
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try {
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+ // Paper start
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+ list.forEach(chunk -> {
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+ PlayerChunk updatingChunk = getUpdatingChunk(chunk.getPos().pair());
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+ if (updatingChunk != null) {
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+ updatingChunk.dependendedOnBy.put(playerchunk.location, true);
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+ updatingChunk.lastActivity = world.getTime();
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+ }
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+ });
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+ // Paper end
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture1 = chunkstatus.a(this.world, this.chunkGenerator, this.definedStructureManager, this.lightEngine, (ichunkaccess) -> {
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return this.c(playerchunk);
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}, list);
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+ // Paper start
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+ completablefuture1.whenComplete((unused, unused2) -> list.forEach(chunk -> {
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+ PlayerChunk updatingChunk = getUpdatingChunk(chunk.getPos().pair());
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+ if (updatingChunk != null) {
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+ updatingChunk.dependendedOnBy.remove(playerchunk.location);
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+ updatingChunk.lastActivity = world.getTime();
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+ }
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+ }));
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+ // Paper end
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this.worldLoadListener.a(chunkcoordintpair, chunkstatus);
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return completablefuture1;
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@@ -1167,6 +1193,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
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});
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}, (runnable) -> {
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+ playerchunk.lastActivity = world.getTime(); // Paper
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this.mailboxWorldGen.a(ChunkTaskQueueSorter.a(playerchunk, runnable)); // CraftBukkit - decompile error
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});
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}
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diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
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index acfe732af5b9f63fc2f6b78499defabe2e73ee45..25b19346fc1c702cc37275d0ec16abbbfacfb418 100644
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--- a/src/main/java/net/minecraft/server/StructureGenerator.java
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+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
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@@ -160,7 +160,7 @@ public abstract class StructureGenerator<C extends WorldGenFeatureConfiguration>
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while (longiterator.hasNext()) {
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long k = longiterator.nextLong();
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IChunkAccess ichunkaccess1 = generatoraccess.getChunkAt(ChunkCoordIntPair.getX(k), ChunkCoordIntPair.getZ(k), ChunkStatus.STRUCTURE_STARTS, false); // CraftBukkit - don't load chunks
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- StructureStart structurestart = ichunkaccess1.a(this.b());
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+ StructureStart structurestart = ichunkaccess1 != null ? ichunkaccess1.a(this.b()) : null; // Paper - make sure not null
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if (structurestart != null) {
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list.add(structurestart);
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