port Significantly improve performance of the end generation (#7919)
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382 changed files with 110 additions and 112 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <lynxplay101@gmail.com>
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Date: Sat, 12 Feb 2022 03:20:36 +0100
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Subject: [PATCH] Log exceptions thrown during chat processing
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Previously the async chat executor service would take chat handling
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using the #submit method, which wraps the logic in a future task.
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The future takes full ownership of the task, including any potential
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exception, meaning that the uncaught exception handler never gets
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notified about potential exceptions thrown during async chat logic.
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As the chat task does neither need to be cancelled nor returns something
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required later on, this commit moves from #submit to #execute, skipping
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any future task creation. This properly propagates any exception upwards
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to the worker thread in the executor service, allowing the server to
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catch and properly log the exception to the console.
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java b/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
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index 5c92aa1cc1a7e7fd0b7a06ae9b21e734fab71c74..3825aa2c381a3ee77e05bea520ff5fb828733857 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
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@@ -45,7 +45,7 @@ public class ServerboundChatPacket implements Packet<ServerGamePacketListener> {
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public void handle(final ServerGamePacketListener listener) {
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if ( !this.message.startsWith("/") )
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{
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- ServerboundChatPacket.executors.submit( new Runnable()
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+ ServerboundChatPacket.executors.execute( new Runnable() // Paper - Use #execute to propagate exceptions up instead of swallowing them
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{
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@Override
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