Use correct toX/Y/Z in player move packet handling
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35 changed files with 166 additions and 150 deletions
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@ -14,10 +14,10 @@ behaviour, we need to move all of this dangerous logic outside
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of the move call and into an appropriate place in the tick method.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 7c7cd7e9ee014f5b822a94d394ab1978dcff7beb..24c605ab53c45daa8f6e2b4e8004e056b38d75a5 100644
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index e1ae88a2c71a2fb804a8d7e467eb1232d10b4a53..ce8cf709797cd996dacffd2e527f7a4dc65a5562 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1338,6 +1338,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1341,6 +1341,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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