Use correct toX/Y/Z in player move packet handling

This commit is contained in:
Spottedleaf 2022-03-14 12:28:02 -07:00
parent c8e49cc53e
commit a5be178ac3
35 changed files with 166 additions and 150 deletions

View file

@ -5,10 +5,10 @@ Subject: [PATCH] Prevent teleporting dead entities
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 850ffa36da69abea61e9fd20145a9dbe3f8a5f18..7c7cd7e9ee014f5b822a94d394ab1978dcff7beb 100644
index fd53b03b69a929793c3115e8ee4dfd502d15125b..e1ae88a2c71a2fb804a8d7e467eb1232d10b4a53 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1524,6 +1524,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
@@ -1527,6 +1527,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
private void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<ClientboundPlayerPositionPacket.RelativeArgument> set, boolean flag) {