Use correct toX/Y/Z in player move packet handling
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35 changed files with 166 additions and 150 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Prevent teleporting dead entities
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 850ffa36da69abea61e9fd20145a9dbe3f8a5f18..7c7cd7e9ee014f5b822a94d394ab1978dcff7beb 100644
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index fd53b03b69a929793c3115e8ee4dfd502d15125b..e1ae88a2c71a2fb804a8d7e467eb1232d10b4a53 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1524,6 +1524,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1527,6 +1527,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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private void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<ClientboundPlayerPositionPacket.RelativeArgument> set, boolean flag) {
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