Upstream merge - Revert player ticking in main loop
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3 changed files with 2 additions and 172 deletions
2
Bukkit
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Bukkit
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Subproject commit 4d4ccf65159ebc895698abc9f282c394d7f159d5
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Subproject commit 41e89a96909667747c48d2d05980979f1334f4d0
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@ -1 +1 @@
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Subproject commit cb4dee587d3563de711fb2b3362796db43361763
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Subproject commit d6871d8278cad9e472c32e8a81e1803126724933
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@ -1,170 +0,0 @@
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From 9c880888a208bb1909601ba0a5aeeb0205a97d0f Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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Date: Sun, 6 Jul 2014 01:49:28 -0500
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Subject: [PATCH] Make players in main tick loop feature configurable
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 93b974a..1bf5d73 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -27,6 +27,8 @@ import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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// CraftBukkit end
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+import org.github.paperspigot.PaperSpigotConfig; // PaperSpigot
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+
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public class EntityPlayer extends EntityHuman implements ICrafting {
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private static final Logger bL = LogManager.getLogger();
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@@ -175,13 +177,18 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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return 1.62F;
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}
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- // Spigot start
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- private AxisAlignedBB groundCheck = AxisAlignedBB.a( 0, 0, 0, 0, 0, 0 );
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+ private boolean playerTickMainLoop = PaperSpigotConfig.playerTickMainLoop;
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public void h() {
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- groundCheck.b( locX - 0.3, locY - 0.1, locZ - 0.3, locX + 0.3, locY, locZ + 0.3 );
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- onGround = world.c(groundCheck);
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- // Spigot end
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (playerTickMainLoop) {
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+ // Spigot start
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+ AxisAlignedBB groundCheck = AxisAlignedBB.a( 0, 0, 0, 0, 0, 0 );
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+ groundCheck.b( locX - 0.3, locY - 0.1, locZ - 0.3, locX + 0.3, locY, locZ + 0.3 );
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+ onGround = world.c(groundCheck);
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+ // Spigot end
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+ }
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+ // PaperSpigot end
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// CraftBukkit start
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if (this.joining) {
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@@ -261,14 +268,19 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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if (this.bX > 0L && this.server.getIdleTimeout() > 0 && MinecraftServer.ar() - this.bX > (long) (this.server.getIdleTimeout() * 1000 * 60)) {
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this.playerConnection.disconnect("You have been idle for too long!");
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}
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- // Spigot start
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- this.i();
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- if ( Double.isNaN( previousY ) )
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- {
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+
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (playerTickMainLoop) {
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+ // Spigot start
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+ this.i();
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+ if ( Double.isNaN( previousY ) )
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+ {
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+ previousY = locY;
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+ }
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+ this.b(locY - previousY, onGround);
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previousY = locY;
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}
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- this.b(locY - previousY, onGround);
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- previousY = locY;
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+ // PaperSpigot end
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}
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private double previousY = Double.NaN;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index d5f3b7b..04eead9 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -182,6 +182,8 @@ public class PlayerConnection implements PacketPlayInListener {
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this.player.a(packetplayinsteervehicle.c(), packetplayinsteervehicle.d(), packetplayinsteervehicle.e(), packetplayinsteervehicle.f());
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}
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+ private boolean playerTickMainLoop = PaperSpigotConfig.playerTickMainLoop;
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+
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public void a(PacketPlayInFlying packetplayinflying) {
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// CraftBukkit start - Check for NaN
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if (Double.isNaN(packetplayinflying.x) || Double.isNaN(packetplayinflying.y) || Double.isNaN(packetplayinflying.z) || Double.isNaN(packetplayinflying.stance)) {
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@@ -291,6 +293,12 @@ public class PlayerConnection implements PacketPlayInListener {
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f1 = packetplayinflying.h();
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}
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (!playerTickMainLoop) {
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+ this.player.onGround = packetplayinflying.i();
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+ this.player.i();
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+ }
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+ // PaperSpigot end;
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this.player.V = 0.0F;
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this.player.setLocation(d1, d2, d3, f, f1);
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if (this.player.vehicle != null) {
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@@ -309,6 +317,11 @@ public class PlayerConnection implements PacketPlayInListener {
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}
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if (this.player.isSleeping()) {
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (!playerTickMainLoop) {
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+ this.player.i();
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+ }
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+ // PaperSpigot end
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this.player.setLocation(this.y, this.z, this.q, this.player.yaw, this.player.pitch);
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worldserver.playerJoinedWorld(this.player);
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return;
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@@ -352,6 +365,11 @@ public class PlayerConnection implements PacketPlayInListener {
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f3 = packetplayinflying.h();
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}
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (!playerTickMainLoop) {
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+ this.player.i();
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+ }
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+ // PaperSpigot end
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this.player.V = 0.0F;
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this.player.setLocation(this.y, this.z, this.q, f2, f3);
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if (!this.checkMovement) {
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@@ -382,6 +400,11 @@ public class PlayerConnection implements PacketPlayInListener {
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}
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this.player.move(d4, d5, d6);
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (!playerTickMainLoop) {
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+ this.player.onGround = packetplayinflying.i();
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+ }
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+ // PaperSpigot end
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this.player.checkMovement(d4, d5, d6);
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double d11 = d5;
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@@ -423,7 +446,17 @@ public class PlayerConnection implements PacketPlayInListener {
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this.f = 0;
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}
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (!playerTickMainLoop) {
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+ this.player.onGround = packetplayinflying.i();
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+ }
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+ // PaperSpigot end
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this.minecraftServer.getPlayerList().d(this.player);
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+ // PaperSpigot start - Make player tick in main loop configurable
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+ if (!playerTickMainLoop) {
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+ this.player.b(this.player.locY - d0, packetplayinflying.i());
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+ }
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+ // PaperSpigot end
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} else if (this.e % 20 == 0) {
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this.a(this.y, this.z, this.q, this.player.yaw, this.player.pitch);
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}
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
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index 7bda065..4f9f660 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
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@@ -135,4 +135,13 @@ public class PaperSpigotConfig
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{
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interactLimit = getInt( "settings.player-interaction-limit", 2 );
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}
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+
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+ public static boolean playerTickMainLoop;
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+ private static void playerTickMainLoop()
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+ {
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+ playerTickMainLoop = getBoolean( "settings.player-tick-in-main-loop", false );
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+ if ( playerTickMainLoop ) {
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+ Bukkit.getLogger().log( Level.INFO, "Ticking players in the main loop. This may cause gameplay abnormalities" );
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+ }
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+ }
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}
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--
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1.9.1
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