Load Allay duplication cooldown as a long (#8410)
It is saved as a long, and the API exposes a long, so loading it as an int may cause issues like overflows.
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1 changed files with 17 additions and 1 deletions
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@ -1,8 +1,11 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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From: Aikar <aikar@aikar.co>
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Date: Fri, 3 Aug 2018 00:04:54 -0400
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Date: Fri, 3 Aug 2018 00:04:54 -0400
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Subject: [PATCH] MC-135506: Experience should save as Integers
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Subject: [PATCH] Fix NBT type issues
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Addresses two issues:
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- MC-135506: Experience should save as Integers
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- Allay duplication cooldown is saved and exposed as a long, but loaded as an int
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diff --git a/src/main/java/net/minecraft/world/entity/ExperienceOrb.java b/src/main/java/net/minecraft/world/entity/ExperienceOrb.java
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diff --git a/src/main/java/net/minecraft/world/entity/ExperienceOrb.java b/src/main/java/net/minecraft/world/entity/ExperienceOrb.java
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index 2fead19c1c4b04f94999887b196ceaee025edd99..2d1228670696224452cb432e0279456d8c5fe710 100644
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index 2fead19c1c4b04f94999887b196ceaee025edd99..2d1228670696224452cb432e0279456d8c5fe710 100644
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@ -26,3 +29,16 @@ index 2fead19c1c4b04f94999887b196ceaee025edd99..2d1228670696224452cb432e0279456d
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this.count = Math.max(nbt.getInt("Count"), 1);
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this.count = Math.max(nbt.getInt("Count"), 1);
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this.loadPaperNBT(nbt); // Paper
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this.loadPaperNBT(nbt); // Paper
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java b/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
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index 2d87b740e84435ef9bd3eee3d3e2af9f707a0826..1dcd0c494681b7665b6b86dbe20375afd8d2fad8 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
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@@ -484,7 +484,7 @@ public class Allay extends PathfinderMob implements InventoryCarrier {
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});
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}
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- this.duplicationCooldown = (long) nbt.getInt("DuplicationCooldown");
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+ this.duplicationCooldown = nbt.getLong("DuplicationCooldown"); // Paper - Load as long
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this.entityData.set(Allay.DATA_CAN_DUPLICATE, nbt.getBoolean("CanDuplicate"));
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}
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