Add per player chunk loading limits
Configurable under "settings.chunk-loading.player-max-chunk-load-rate", defaults to -1. This commit also changes the chunk loading to be distributed equally for all players, rather than distance based. This is to ensure players flying around do not take priority over everyone else. The exception to this new rule is the min-load-radius, which still has priority over everything else.
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6 changed files with 124 additions and 19 deletions
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@ -14,8 +14,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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}
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globalMaxConcurrentChunkLoads = getDouble("settings.chunk-loading.global-max-concurrent-loads", 500.0);
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playerMaxChunkLoadRate = getDouble("settings.chunk-loading.player-max-chunk-load-rate", -1.0);
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}
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+
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+ public static boolean useDimensionTypeForCustomSpawners;
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