add back optimizing ServerLevel chunk checking methods
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267 changed files with 150 additions and 147 deletions
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@ -0,0 +1,31 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trigary <trigary0@gmail.com>
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Date: Sat, 27 Mar 2021 11:13:30 +0100
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Subject: [PATCH] fix cancelling block falling causing client desync
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 5d89acffe7df54b79733bebba342ea694339ac4b..edc6126d45b0cf1918c5722c34ea6fea977ed293 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -119,8 +119,18 @@ public class FallingBlockEntity extends Entity {
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if (this.time++ == 0) {
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blockposition = this.blockPosition();
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- if (this.level.getBlockState(blockposition).is(block) && !CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, Blocks.AIR.defaultBlockState()).isCancelled()) {
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- this.level.removeBlock(blockposition, false);
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+ // Paper start - fix cancelling block falling causing client desync
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+ if (this.level.getBlockState(blockposition).is(block)) {
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+ if (CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, Blocks.AIR.defaultBlockState()).isCancelled()) {
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+ if (this.level.getBlockState(blockposition).is(block)) { //if listener didn't update the block
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+ ((ServerLevel) level).getChunkSource().blockChanged(blockposition);
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+ }
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+ this.discard();
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+ return;
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+ } else {
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+ this.level.removeBlock(blockposition, false);
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+ }
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+ // Paper end - fix cancelling block falling causing client desync
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} else if (!this.level.isClientSide) {
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this.discard();
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return;
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